This episode introduces the “Cube Crafter” series. This will be a recurring segment on the podcast, where your hosts introduce a cube or cube concept and then build or rebuild the cube from the ground up. In this first installment, Josh introduces his Eldritch Horror Cube, a limited environment that Attempts to emulate the H.P. Lovecraft mythos.
From tentacles, flesh eating masses, madness inducing cosmic beings, and shapeless nameless entities, to vampires, werewolves and the undead in its many forms, the Eldritch Cube brings all the darkness and dementia from mind of H.P. Lovecraft to the world of Magic. Utilizing both the Innistrad and Shadows over Innistrad blocks, as well as some support from other Magic sets, Josh has crafted a limited environment that focuses on specific draft archetypes, and is heavily bound by theme.
The focus of this episode is to discuss the white section of the Eldritch Cube, the synergies, decks, and card choices found within, and it’s relation to the other colors in the cube. Alec and Mason provide insight into changes, power level concerns, and recant past experiences with the Innistrad sets.
There’s horror abounding in this and the next several episodes as the guys delve deep into the process of creating an environment bound by theme, synergy, and top-down design.
Is “Eternal Command” and archetype? Alec and Mason disagree on the particulars.
In this episode Alec, Mason, and Josh discuss ‘aggro’ as an archetype and what goes into supporting it. The conversation broadens to the idea of archetypes as a whole, and how people draft them.
Mason talks about how people get tunnel vision when drafting from week to week. He challenges cubers to stop “seeing the same cards” when they draft and keep an open mind about drafting new cards.
The meat of the episode revolves around playing (or not playing) Sol Ring and Mana Crypt in an unpowered environment. Just how balanced are games where ring and crypt are present? If one cuts sol ring and mana crypt, what becomes the best card in the cube?
The final discussion in the cast focuses on combo in the cube. When is it appropriate to play 2-card combos in the cube, versus more synergistic combos that have multiple cards supporting them?
Find out how to bring balance to your cube in this latest episode!
Would Hedron Alignment actually be a viable strategy using Josh’s “draft-1-get-4” rule?
The guys’s go over the two undefeated decks from their last cube draft:
Simic Midrange by Mason Lange
Jace, vryn’s prodigy Kitchen finks Mulldrifter Eternal witness Thragtusk Ishkana, grafwidow Emrakul, the promised end Dragonlord silumgar
Nissa, vital force Jace, the mindsculptor Cryptic command Ponder Counterspell Mox diamond Preordain Treasure cruise Mana crypt Crucible of worlds Cultivate Brainstorm Mystic confluence Regrowth Fact or fiction Mana leak
Evolving wilds Terramorphic expanse Breeding pool Creeping tar pit Treetop village Mirror pool Flooded grove Strip mine Island x4 Forest x2 Swamp Wastes
Sb: mountain Release the gremlins
Golgari Reanimator by Jim Housewerth
Birds of paradise Elvish mytic Arbor elf Cryptbreaker Lotleth troll Oona’s prowler Grave titan Elesh norn grand cenobite Myr battlesphere Sundering titan Ulamog, the ceaseless hunger
Survival of the fittest Thran dynamo Demonic tutor Hymn to tourach Liliana of the veil Victimize Reanimate Dark ritual Inquisition of kozilek Grim monolith Duress Dance of the dead Gilded lotus
Overgrown tomb Misty rainforest Underground sea City of brass Swamp x6 Forest x6
Congrats on both of their victories!
In the heart of the episode, your hosts discuss the cycle of signets, what their impact is, whether or not they are healthy, should they be cut, and what could take those slots.
This is the the first and most important question you should ask yourself when you are crafting the lands section of your cube. In this episode the guys discuss lands that don’t fit into your main mana fixing cycles.
Ash Barrens is one of the more interesting recent additions to the line of basic fixing lands like evolving wilds and terramorphic expanse. Providing an untapped source, but also being able to fix, trigger cards like The Gitrog Monster, add to delirium and delve, and synergizing with Life from the Loam, it does a little of everything.
Why has Mirrorpool fallen out of favor? Presenting a number of onboard tricks, giving you powerful options in the late game, and creating huge value at low opportunity cost, this is a land you should give a chance!
Have you considered Cloudpost? In Josh’s tradition of the “draft-1-you-get-all-4” rule, this land could be a huge boon to eldrazi titan/big mana strategies.
Later in the episode the guys touch on how you should be prioritizing your lands during the draft. Should your first few picks be lands? How well do you know the cube you’re in? Mason discusses cube familiarity and it’s relation to drafting lands vs. spells. All this and more!