This week Mason unveils a new suggested method for constructing your cube to keep it fresh and give you literally thousands of different possible draft archetypes to choose from, all while never taking apart your cube to add or subtract cards!
Introducing the “Rubik’s Cube!” It’s a cube made up of many smaller cubes!
The general idea is to build a bunch of 15, 30, or 45 card packages that you then choose from to smash together to create the cube you are going to draft with on any given night. Imagine Combo twin as a 15 card package. and Mono black aggro as a 30 card package. Smash them together with the 45 card land package, the 15 card Power package, the 30 card storm package, the 45 card green midrange package, and several endlessly possible others to make up your 360 cube. Then next week, choose several different packages and draft with those instead! It’s the ever rotating, ever evolving, ever shift cube!
Find out the details, pitfalls, and benefits of designing your cube this way. Ryan Adams guest stars again on this episode, providing some much needed math and asking some very important questions, keeping mason grounded in reality. Alec gives his rebuttal for such a complicated building method, and Josh provides insight as to the possibilities for designing your first cube this way.
Ride along on the crazy train with the guys as they try to solve this puzzle!
This week’s episode is actually a late comer. We recorded this in the beginning of april, but ended up posting the Amonkhet review first due to it’s relevance at the time.
This episode wraps up the Horror cube discussion with a review of the inaugural drafts. The guys and their playgroup had a few jarring revelations during the draft and subsequent matches. The aggro decks in the format were exceedingly fast and overrepresented. They analyze why this caught them by surprise, what the possible changes should be, and discuss some of the other surprise decks in the format.
They also comment on Josh’s extravagant presentation of the Horror Cube’s first draft (pictures to come soon).
Enjoy this in depth discussion of how drafting a new cube can be, and how to make drastic changes to fix inherent design flaws. And look forward to next week’s episode on a completely new take on designing a cube!
Your friendly neighborhood trio returns with their insight on Amonkhet and its applications for cube!
Clocking in at a massive 4 hours, Alec, Mason and Josh cover everything from peasant and tribal, to underpowered, rare and streamlined Legacy/Vintage cubes, the guys discuss it all. Find out what you should be considering for your cube from Magic’s latest set!
This episode the boys bring on a special guest, their good friend Ryan Adams, to talk about Common/Uncommon (or Peasant) cube! The quartet goes over Ryan’s peasant cube, discuss the different archetypes he has chosen to support, and why he decided to go build c/uc cube rather than a more powered list.
Everything from mana base, to drafting from a smaller power band, to pushing color combinations is covered in detail.
Late in the episode, the guys crack a few packs. and go over their first picks.
In the first pack:
Mason thinks Mnemonic Wall is the pick, given it’s combo potential. Alec goes for Ridgescale Tusker, while Josh opt’s for either fixing or Curse of Predation. Ryan is inclined to agree with Josh, noting that curse is one of the best cards for green strategies.
The Second Pack:
Mason thinks Jade Mage is a slam dunk, giving your deck a mana sink in the late game while providing an early play as well. Alec thinks the safest and most open pick is Vivid Marsh. Josh and Ryan are sold on Dinrova Horror as a way to 2-for-1 your opponent while leaving you with a huge body to finish the game.
The guys crack a third and final pack:
Ryan thinks the “correct pick” is one of the removal spells, but is more persuaded by the punishing nature of Skymark Roc. Alec and Mason think the Cloudgoat Ranger is one of the better picks, while Josh agrees with Ryan on the tempo advantage given by the u/w bird.
This session we discuss the red section of the Eldritch Horror cube. We talk eschewing the black and red vampires for a more burn-centric archetype. Mason suggests bolstering the human support to push red as the aggressive strategy in the cube. And mechanics like suspend and madness get put under the microscope.