This episode the boys bring on a special guest, their good friend Ryan Adams, to talk about Common/Uncommon (or Peasant) cube! The quartet goes over Ryan’s peasant cube, discuss the different archetypes he has chosen to support, and why he decided to go build c/uc cube rather than a more powered list.
Everything from mana base, to drafting from a smaller power band, to pushing color combinations is covered in detail.
Late in the episode, the guys crack a few packs. and go over their first picks.
In the first pack:
Mason thinks Mnemonic Wall is the pick, given it’s combo potential. Alec goes for Ridgescale Tusker, while Josh opt’s for either fixing or Curse of Predation. Ryan is inclined to agree with Josh, noting that curse is one of the best cards for green strategies.
The Second Pack:
Mason thinks Jade Mage is a slam dunk, giving your deck a mana sink in the late game while providing an early play as well. Alec thinks the safest and most open pick is Vivid Marsh. Josh and Ryan are sold on Dinrova Horror as a way to 2-for-1 your opponent while leaving you with a huge body to finish the game.
The guys crack a third and final pack:
Ryan thinks the “correct pick” is one of the removal spells, but is more persuaded by the punishing nature of Skymark Roc. Alec and Mason think the Cloudgoat Ranger is one of the better picks, while Josh agrees with Ryan on the tempo advantage given by the u/w bird.
This session we discuss the red section of the Eldritch Horror cube. We talk eschewing the black and red vampires for a more burn-centric archetype. Mason suggests bolstering the human support to push red as the aggressive strategy in the cube. And mechanics like suspend and madness get put under the microscope.
In our third dissection of the Horror Cube, We scour over the black cards and discuss all of the synergies found within them.
Trying to keep black on somewhat of a path, Josh focused more on the tribal support for zombies and vampires. However by the end of the episode, the gang questions whether or not vampires should make the cut. Both not adding to the theme of the cube, and taking away from the other synergies that black has to offer, it’s possible they dont have a place.
Alec suggests reanimator as a potential strategy that Josh opted not to include, but is it just too powerful and warping?
This episode introduces the “Cube Crafter” series. This will be a recurring segment on the podcast, where your hosts introduce a cube or cube concept and then build or rebuild the cube from the ground up. In this first installment, Josh introduces his Eldritch Horror Cube, a limited environment that Attempts to emulate the H.P. Lovecraft mythos.
From tentacles, flesh eating masses, madness inducing cosmic beings, and shapeless nameless entities, to vampires, werewolves and the undead in its many forms, the Eldritch Cube brings all the darkness and dementia from mind of H.P. Lovecraft to the world of Magic. Utilizing both the Innistrad and Shadows over Innistrad blocks, as well as some support from other Magic sets, Josh has crafted a limited environment that focuses on specific draft archetypes, and is heavily bound by theme.
The focus of this episode is to discuss the white section of the Eldritch Cube, the synergies, decks, and card choices found within, and it’s relation to the other colors in the cube. Alec and Mason provide insight into changes, power level concerns, and recant past experiences with the Innistrad sets.
There’s horror abounding in this and the next several episodes as the guys delve deep into the process of creating an environment bound by theme, synergy, and top-down design.