Episode #11 – The C/UC Cube

This episode the boys bring on a special guest, their good friend Ryan Adams, to talk about Common/Uncommon (or Peasant) cube! The quartet goes over Ryan’s peasant cube, discuss the different archetypes he has chosen to support, and why he decided to go build c/uc cube rather than a more powered list.

Everything from mana base, to drafting from a smaller power band, to pushing color combinations is covered in detail.

Late in the episode, the guys crack a few packs. and go over their first picks.

In the first pack:

ridgescaletusker sliceanddice ghorclanrampager aetherize orzhovbasilica relicofprogenitus ashestoashes graymerchantofasphodel mnemonicwall curseofpredation sandstoneneedle thunderouswrath kessigforgemaster filigreefamiliar frontierbivouac

Mason thinks Mnemonic Wall is the pick, given it’s combo potential. Alec goes for Ridgescale Tusker, while Josh opt’s for either fixing or Curse of Predation. Ryan is inclined to agree with Josh, noting that curse is one of the best cards for green strategies.

The Second Pack:

roguespassage sultaiemissary searingspear wretchedgryff dinrovahorror griffinguidenecromancy vividmarsh foundryinspector echoingtruth jademage hedronarchiveairservant manaleak urbanevolution

Mason thinks Jade Mage is a slam dunk, giving your deck a mana sink in the late game while providing an early play as well. Alec thinks the safest and most open pick is Vivid Marsh. Josh and Ryan are sold on Dinrova Horror as a way to 2-for-1 your opponent while leaving you with a huge body to finish the game.

The guys crack a third and final pack:

goforthethroat wear briarpackalpha abundantmaw roguerefiner renegaderallierdaringskyjek skymarkroc stitchedmangler elephantguide cloudgoatranger jungleshrineswordstoplowshares crumblingnecropolis wallofblossoms

Ryan thinks the “correct pick” is one of the removal spells, but is more persuaded by the punishing nature of Skymark Roc. Alec and Mason think the Cloudgoat Ranger is one of the better picks, while Josh agrees with Ryan on the tempo advantage given by the u/w bird.

 

 

Ryan’s C/U:be

Episode #10 – The Horror Cube pt. 4: Red

This session we discuss the red section of the Eldritch Horror cube. We talk eschewing the black and red vampires for a more burn-centric archetype. Mason suggests bolstering the human support to push red as the aggressive strategy in the cube. And mechanics like suspend and madness get put under the microscope.

 

The Eldritch Horror Cube

Episode #9 – The Eldritch Horror Cube Part 3: Black

In our third dissection of the Horror Cube, We scour over the black cards and discuss all of the synergies found within them.

gravecrawler_fbp mesmericfiend distendedmindbender

Trying to keep black on somewhat of a path, Josh focused more on the tribal support for zombies and vampires. However by the end of the episode, the gang questions whether or not vampires should make the cut. Both not adding to the theme of the cube, and taking away from the other synergies that black has to offer, it’s possible they dont have a place.

kalastriahighborn_mgd vampirenocturnus_pre

Alec suggests reanimator as a potential strategy that Josh opted not to include, but is it just too powerful and warping?

And just how bad is descent into madness?

Just how good is Triskaidekaphobia?

All of this and more!

 

 

The Eldritch Horror Cube on CubeTutor

Episode #8 – The Eldritch Horror Cube Part 2: Blue

The discussion of Josh’s Lovecraftian cube continues as the crew reviews the blue section.

Being one of the main colors for the spider spawning archetype, there are plenty of self mill creatures.

70 244685 66

Blue is home to two of the most important tribes supported in the horror cube:

Zombies…

undeadalchemist havengulrunebinder advancedstitchwing

And Spirits!

mausoleum2bwanderer2b255bemn255d rattlechains2b255bsoi255d nebelgastherald

Besides tribal support, blue bolsters the spells/flashback archetypes, as well as an aggressive mill strategy, that Alec believes might be too strong.

See how deep the madness goes!

Next episode we’ll explore the black section, arguably the most difficult to narrow down and keep on the same power level.

 

The Eldritch Horror Cube on CubeTutor

Episode #7 – The Eldritch Horror Cube Part 1: White

This episode introduces the “Cube Crafter” series. This will be a recurring segment on the podcast, where your hosts introduce a cube or cube concept and then build or rebuild the cube from the ground up. In this first installment, Josh introduces his Eldritch Horror Cube, a limited environment that Attempts to emulate the H.P. Lovecraft mythos.

28273e3fda6ac8d255f0c3ca3410a01f   jhvcretfxgcfvnbnukcjhdjhd

From tentacles, flesh eating masses, madness inducing cosmic beings, and shapeless nameless entities, to vampires, werewolves and the undead in its many forms, the Eldritch Cube brings all the darkness and dementia from mind of H.P. Lovecraft to the world of Magic. Utilizing both the Innistrad and Shadows over Innistrad blocks, as well as some support from other Magic sets, Josh has crafted a limited environment that focuses on specific draft archetypes, and is heavily bound by theme.

cardart_c14-stitcher-geralf  sewernemesis

The focus of this episode is to discuss the white section of the Eldritch Cube, the synergies, decks, and card choices found within, and it’s relation to the other colors in the cube. Alec and Mason provide insight into changes, power level concerns, and recant past experiences with the Innistrad sets.

courageousoutrider thraben2binspector2b255bsoi255d westvale

There’s horror abounding in this and the next several episodes as the guys delve deep into the process of creating an environment bound by theme, synergy, and top-down design.

 

 

The Eldritch Horror Cube